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Future of the Alice Project

  • Dec 24, 2017
  • 2 min read


The future of Alice in the Forgotten Lands depends on the capital that we have to continue it. Since we officially started the project in 2017, we discovered that it is too large for us to finish it. During 2018 we are hoping to find capital and investment to finish this incredible VR game. In order to find investment, we are going to show a small demo of the project to VR manufactures and companies that we think would have an interest in funding it.


Other Options


If all fails we will turn to crowdfunding, because as challenging that this game might be to develop we know that we can make it a reality. And being as far into the project as we currently are, we do not want to give up on something that would have turn into an amazing, and innovating, virtual reality game. We have high expectations of the project and strongly believe it will succeed in the future.


Development Team


With the necessary funding we will be able to contract a small group of talented individuals in order to speed up the development process and finish the project. Because we, being only two currently working on the project have created a lot of content for the game already. And we concluded that we will not need a large group to complete the game.


Marketing/Sales Idea


If we do get the necessary funding, we decided that it would be best to sell the game in chapters. Since the game is about Alice and her adventure inside the story book of the Forgotten Lands, we are able to divide the game into parts. This would not only make the cost of production less, but it will also decrease the time until release day, giving us the possibility to focus on the quality of each chapter. Our main gameplay time for the chapters would be around thirty hours or more. In order for the player to purchase the current chapter that they will be required to have pasted and finished the previous versions of the game. By creating the game in chapters, we can also see the publics feedback and opinions to improve, or alter the game as we develop it.


 
 
 

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The founders of Digital Wizards Entertainment worked with many notable clients.
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And developed applications for the following platforms.
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