
Fernando E. Zanetta
President/CEO at Digital Wizards Entertainment
I was born in Rosario, Argentina in 1968.
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My passion for programming and computers
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Everything started one morning in 1983, in which being sick and unable to go to school, I sat down to write a code based on a game that I found in a magazine, without knowing how to program.
The game was a maze in 2D, black and white without sound, but with a good story written on the side of the code, in which the player was a hero that needed to rescue a princess without letting the dragon find you.
Because of an error that I did in the code, I changed part of the maze. This was the magical moment in which I found out that I could alter the world of that game, I felt like a god in that game.
From that moment on, I never stopped learning and enjoyed every moment when I create these fantastic virtual worlds called video games.
Below you will find a list of what I consider the key events in my career.

In the 80s.
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My knowledge with computers began in the early 80s, using 8-bit computers. In 1983 I started learning how to program in Basic and a year later I learned machine code and assembly language for the Zilog Z80 and Motorola 6800 microprocessors.
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In 1988, I graduated as an Electromechanical Technician at the E.N.E.T N3 General Manuel Belgrano School.
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With the knowledge of Mathematics, Physics and Technical Drawing that I acquired, it allowed me to make my first real-time 3d applications using assembly language of the Motorola 68000 CPU and the video coprocessors of the Commodore Amiga computer.
In the 90s.
At the beginning of the 90s I started using some of the first programs to make graphic animations in 2d and 3d.
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I founded a company which made numerous animations for TV commercials and animated shorts.
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In the mid-90s I created a software using C language that allowed to load and process traditional animations "Cell Animation" emulating the traditional "Multiplane Cartoon Camera" of the time.
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In the late 90's I created one of the first "No Linear Character Animation Software" for NewTek Lightwave 3D software using C ++ language, which I showed in NAB 98-99 and SIGGRAPH 99.
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I help in the realization of the first Argentinian fully animated film in computer "Condor Crux"
In 2000 -2010
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At the beginning of the decade I moved to the United States to work in the video game industry.
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I worked in different companies and made numerous games and applications for different platforms. (PC, Wii, Nintendo DS, Game Boy Advance, etc.)
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In 2007, I created a 3D graphic engine using Microsoft's XNA SDK as a base, in C# language.
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In 2008, I founded Digital Wizards Entertainment and made a game for Windows Phone and Xbox 360 called "Attack of the Evil Androids".
In 2010 - 2018
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I continued developing videogames, but with the difference that also made applications more related to hardware (such as, scanning and printing of 3D objects.) when working for the company 3D Systems.
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Years later I also made numerous applications to simulate and control movements of humanoid robots.
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Also experimented with the SDK of the Intel Realsense cameras.
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I worked on the development of applications that were made and published on iOS and Android.
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My knowledge in VR began as soon as the first VR Developer Kit came out, since then, I have written applications to acquire knowledge and lately for commercial use.
