
Aldana Zanetta Intro
​
Hi! Welcome to my realm of software and game development, my name is Aldana Zanetta, creator of fantastic 3D characters, digital worlds, and otherworldly art. I am responsible for the full art pipeline of Digital Wizards Entertainment. I know how to create high resolution models, low resolution models, animations, textures, and everything in between. I have very high expectations for the future of Digital Wizards Entertainment and I plan to achieve them all.

I was born in Argentina in 1997, I can speak both English and Spanish.
Later when I was three, we moved to the United States.
​
I started working with 2D and 3D software when I was twelve years old.
​
At thirteen I had surreal digital paintings in art galleries and at fourteen I worked on my first published video game.
​
During high school I contributed to various projects and prototypes for other companies and for our own.
​
I am self-taught, no college or art schools.
I like to create realistic 3D assets, but with extreme optimization.
​
I have been playing video games as long as I can remember.
​
When I have time, I like to work on on digital paintings of dragons, surrealism, and fantasy.
​
I strive for perfection in all of my products.
​
Every year I am part of an important Comic Con, selling works as a digital painter.
​
On the art side, I sold more than four hundred prints at various comic cons and art galleries. Most of my clients have more than one of my paintings.
​
My most famous work is the Treehouse ( On the left), a digital work that I created when I was thirteen years old.
​
I won many local awards in art, and digital art categorizes.
Another favorite is the White Rabbit portrait, a character for one of my VR games still in development.


For fun I worked five days on a project called Futuristic Exploration, for a Unity Contest (the Neon Challenge), and won honorable mention link here:
​
​
​
Other
​
I prefer reading and writing in English but speaking in Spanish.
​
My favorite thing to do is spend time working on my projects, I feel as if I live for the projects.
​
Favorite place to be is next to my computer, at the studio.
​
I spend around fourteen hours a day including weekends developing great products.
​
I am a night owl, I prefer to work late at night.
​
My favorite mythical creatures are dragons, any type. I drew them continuously when I was in kindergarten, and the reason why I started to use 2D software was to paint digital fire breathing dragons. If it wasn’t for my love of these mythical creatures I would probably not be in this industry.




